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                | SAMPLE 
                  SCENE | 
               
               
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                   Wplane.zip 
                    (176KB)  
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                   Cphone.zip 
                    (404KB) 
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                   3d atelier's 
                    potential on 3d animation can be maximize by applying this 
                    on the web by simply converting the scene file to 3DX. We 
                    can simply create 3d animations on the web, plus with interactivity. 
                    Here were going to teach you how to add an animation group 
                    to a scene then exporting this to 3dx file. The procedure 
                    is very simple to follow, we have already made the motion 
                    sequence for the scene, complete with the textures and objects 
                    are already in set, just down load the Wplane.zip 
                    (176KB) msq file and begin.  
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                | This 
                  file contains a model plane with objects that had already been 
                  parented and positioned, if you run the animation, you will 
                  see some of the parts are animated. The animated parts will 
                  be used as an event when triggering the animation group; these 
                  parts are the Wpropeller, WheelDummyL, WheelDummyR, 
                  WheelhandleR WheelhandleL, WwheelcloseL and WwheelcloseR. 
                  To set-up the animation group, open the Animation Groups 
                  window.  | 
               
               
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                   Add the 
                    first group. In the animation group section add the Wpropeller, 
                    to do this click on the check box then drag the object name 
                    towards the object list. Change the group name to Propeller 
                    and for the Start frame insert 1,for the 
                    End frame insert 90, because the propellers 
                    animation starts at frame1 and ends at 90. For the Action 
                    select Loop.  
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                | Add 
                  the second and last group; select the objects, WheelDummyL, 
                  WheelDummyR, WheelhandleR WheelhandleL, WwheelcloseL and 
                  WwheelcloseR, then input 0 and 80 for Start 
                  and End Frame then select Keep for the Action 
                  name the group as Gearup.  | 
               
               
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                | Animation 
                  group can be triggered by a surface attribute. To set-up 
                  the Animation Group, on the Attribute/Events section 
                  select Wpropeller for the Attribute.  | 
               
               
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                | Then 
                  check on the Animation Group check box, and select by 
                  Click for the Trigger. This will trigger the animation 
                  group once you click on the Wpropeller's attribute surface. | 
               
               
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                Next 
                  add another attribute event select WwheelR for the Attribute 
                  and for Trigger select by Click then for Animation 
                  Group select Gearup. Also add the WwheelL 
                  for the Attribute and then follow the settings you made 
                  for the Trigger and Animation Group.  
                  The animation will be triggered when you click on the wheel 
                  parts, this can only be done once you convert the scene to 3dx 
                  file. That's what where going to do next.  
                  On the 
                    file menu select Export 3DX this will prompt you to 
                    save the file, Once you save the file, a window for the 3DX 
                    Export Options opens up. You can configure the settings 
                    or just leave the defaults, after that you can click OK. 
                     
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                | The 
                  3dx window will open up once you exported the scene. Click on 
                  the propeller and wheel parts to trigger the animation events. 
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                | Tutorial: 
                  1 
                  2 3 | 
               
              
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