|  Creating 
                  Animated surface in 3dx  
                   Your going 
                    to make a simple technique in making animated surfaces using 
                    multiple attributes in a single object surface.  
                  To start 
                    with, open the 3da modeler and make a mesh with an H-1 
                    and V-1 and check the square check box to make this 
                    proportioned. Were going to use this as a projector for the 
                    surface animation. 
                    
                  Make 
                    at least 10 copies of the mesh, were going to make 
                    this in 10 frames of loop animation so the attribute 
                    must be exactly 10. 
                  Apply 
                    an attribute name for each object as pro1 up to pro10. 
                     
                    
                  Attached 
                    all the objects together and rename the newly combined object 
                    as Projector. 
                    Now you have a single mesh object with 10 attributes, 
                    now save the file as Projector.3da. 
                  Note: 
                    before loading the file to Motion Editor, make sure that the 
                    object is loacted at the center of the world axis. 
                  Load 
                    the Projector.3da in Motion Editor, move the 
                    camera for a better view of the object projector.  
                    
                     
                  Open 
                    the Set Material window and select pro1 attribute, 
                    change the Opacity value to 100 (copy this setting 
                    to all attributes) then apply the textures to each of the 
                    attributes. Download the zip file protext.zip 
                    (13.1KB) for the texture 
                    images. 
                    
                  Note: 
                    All texture images are already been named after the attribute 
                    name and sequenced to exactly 10-images. When texturing attributes, 
                    apply only the texture that carries the same name as the attribute. 
                    Click Auto button to fit the object size to the texture image. 
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                   Apply 
                    3 key frames for the Pro1 attribute. 
                    On the track editor insert keys 1,2 then select 
                    key  1 and input Transparency value to 0, this 
                    will make the pro1 surface visible at key frame 1. 
                    For attributes pro2 to pro10 apply the settings 
                    as follows.   
                  
                    - For 
                      pro2 insert keys 1,2,3 then 
                      select key 2 and input transparency value to 0.
 
                    - For 
                      pro3 insert keys 2,3,4 then 
                      select key 3 and input transparency value to 0.
 
                    - For 
                      pro4 insert keys 3,4,5 then 
                      select key 4 and input transparency value to 0.
 
                    - For 
                      pro5 insert keys 4,5,6 then 
                      select key 5 and input transparency value to 0.
 
                    -  For 
                      pro6 insert keys 5,6,7 then 
                      select key 6 and input transparency value to 0.
 
                    -  For 
                      pro7 insert keys 6,7,8 then 
                      select key 7 and input transparency value to 0.
 
                    - For 
                       pro8 insert keys 7,8,9 then 
                      select key 8 and input transparency value to 0.
 
                    -  For 
                      pro9 insert keys 8,9,10 then 
                      select key 9 and input transparency value to 0.
 
                    - For 
                      pro2 insert keys 9,10,11 then 
                      select key 10 and input transparency value to 0.
 
                   
                  For 
                    the Animation Group set-up, drag the object Projector 
                    to the Object group list, then input 0 for Start 
                    and 0 for End dialog box. Select Loop 
                    for the Action. Rename the group as projectgroup. 
                     
                    
                  For 
                    the Attributes\Events select Projectgroup for 
                    the Animation Group, then select Load for the 
                    Trigger. 
                    
                  After 
                    finished setting, convert the scene to 3dx. After that you 
                    can play your 3dx animation. 
                     
                    
                   
                  To 
                    see more about this effect, down load sample 3dx files Island.zip 
                     (120KB) and 
                    TV.zip (122KB). 
                      
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